Darkblood StormKing

The Darkblood have always lived in Thunderforge. The evil race has thrived beneath the never-ending thunderstorms that cover the region. Centuries before the city of Falguard was built, the tribes of Darkblood regularly went to war over the resources in the region. They kept coming up with new and inventive ways to destroy each other until finally one of the Darkblood elders found a way to magically bind the power and fury of Thunderforge's storms and use their might as weapons. The Darkblood StormKing was born.

It takes a rare type of person to become a StormKing (the term also applies to females, there are no StormQueens). You have to have an affinity for magic, a close connection to the natural world and the will to enslave nature itself to obey your commands.

You may purchase this class in the Class Shop for 2000 AdventureCoins, or you may purchase it with gold from the Thunderforge Reputation Shop once you have reached Rank 10 Thunderforge Reputation.

Base Stats for Levels 1 and (60)

Strength: 1 (28)
Intellect: 5 (152)
Endurance: 3 (92)
Dexterity: 2 (51)
Wisdom: 2 (69)
Luck: 2 (69)

StormKing

Suggested Enhancements

Wizard
Spellbreaker
Luck

Skills

AutoAttack

Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.

The Stormking has tuned into the natural energies of the perpetual storm circling above their city of origin. their strikes, no matter how dull or sharp, are laced with electrical charge.
This Auto Attack’s Damage is based on Spell Power, making it frightfully powerful in comparison to the AA of most other classes. Take note that while the damage is based on your INT and Spell Power the damage produced is Physical.

Storm Call

Storm Call
Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 3 Seconds
Type: Magical
Description: You bring the power of the storm to bear against your enemy. Using this skill on enemies with Shocked applied will heal you until Shocked fades. You will regain mana when you use this skill on enemies who have Thunderstruck applied to them.

This is your key to victory in any situation as a Stormking. Depending on what effect you’ve already applied to your target, You will either gain 40 mana or a good chunk of your health back (around 20% on average When you’re full wizard enhanced) The cooldown is short, so you can fit more than one Storm Call before Shocked or Thunderstruck fades.

Sky Fire

Skyfire
Rank Needed: 2
Mana Cost: 40 Mana
Cooldown: 12 Seconds
Type: Magical
Description: You channel the power of pure lightning through your hands and strike up to 3 enemies at once. Applies Shocked to all enemies hit. Shocked lasts for 10 seconds, will replace Thunderstruck and reduces affected enemies damage output. 

This attack hits 3 targets, which may likely draw some attention to you. Some attention from monsters that now smell of ozone. You’re still pretty safe though, as using Storm Call on Shocked enemies can heal you pretty well.

 
Thunder clap

Thunderclap
Rank Needed: 3
Mana Cost: 40 Mana
Cooldown: 12 Seconds
Type: Magical
Description:  You devastate your enemies with mighty boom of thunder, hitting up to 3 enemies at once and has a chance to stun them. Applies Thunderstruck to all enemies hit. Thunderstruck lasts for 10 second and will replace Shocked.

As the description says, this hits 3 targets, and will earn you some violent attention because of it. The chance to stun is 50%. Thunderclap doesn’t provide the safety or healing that Skyfire can, but when a stun lands, it provides a decent window for you to regain your mana through Storm Call and then VAPORIZE YOUR ENEMY with this next skill.

Ball Lightning 

Ball Lightning
Rank Needed: 5
Mana Cost: 90 Mana
Cooldown: 12 Seconds
Type: Magical
Description: Fires a Ball Lightning, The rarest form of naturally occurring lightning, at your enemy. This attack has an increased chance to crit and will do additional damage to any enemy who has either Shocked or Thunderstruck applied.

NO WAIT GUYS IT’S NOT THAT BAD! Hear this. This skill is going to producing massive damage and critically hit more often than your other skills. Because of your Wizard-like Mana regeneration (Mana gained proportional to damage dealt, especially on crits) this means that a crit with this skill will not be flushing your mana away! Still, it’s not a great idea to try and spam this without some kind of plan.



 

Passive Abilities

Passive

Raging Gale
Rank Needed: 4
Type: Passive
Description: Damage Output Increased by 10%

Passive

Tempest
Rank Needed: 4
Type: Passive
Description: Critical chance increased by 10%

Passive

Cracking Sky
Rank Needed: 10
Type: Passive
Description: Once in a great while, you tap into the pure fury of Thunderforge's perpetual storm and deal massive damage to your enemy.

You gotta pay attention when you play this class! It feels rewarding when you’ve used it correctly. You could open with a Thunderclap, get a stun, fire off Storm Call, then lay down the massive damage from Ball Lightning. If it crits, and yet hasn’t already turned your enemy into a cartoonish pile of ash, you can go for Storm Call once more to regain mana and then play it defensive with Skyfire.

Recommended Allies!

When farming, there are rare times your own healing won’t be enough to save you. You need a buddy, but because of how much raw power the Stormking has, adding another one runs the risk of one defeating enemies before you can gain enough mana from them to carry on with your AoE skills. It should farm with something more based on survival, like a Darkside or Evolved Shaman.
For battling bosses, you can’t really coordinate your debuffs with anyone; you just keep focused and be sure you don’t throw your mana away. You need to team up with someone supportive! A Healer, Acolyte, Paladin, or Oracle can take care of your healing for you so you can focus on taking in mana and pushing out as much damage as possible. Adding a Bard is recommended! They can provide healing, boost haste, raise damage, increase your crit chance, and bring in more mana, all of which are very valuable for a Stormking! A unique combination, if you one day find a chance to use it, is having a Timekiller use their Compress Time spell on you. This dramatically increases your haste, and gives mana to you as it’s Heal over Time goes on. Fierce lightning in rapid succession, Mana pouring in from three different sources! UNLIMITED POWAAAH!!

Breakdown by: Aster

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